unity score system mobile game UI

How to Build a Score and High Score System in Unity for Mobile Games

Almost every mobile game has a score. Whether it’s points earned from collecting coins, enemies defeated, or distance traveled, the score is usually the primary feedback loop that keeps players engaged. Tracking a high score across sessions — so the player has something to beat each time they open the game — adds a layer […]

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How to Build a Health and Lives System in Unity for Mobile Games

Almost every mobile game needs a health system. Whether your player loses hearts in a platformer, takes damage from enemies in an action game, or burns through lives in a puzzle game, the underlying mechanic is the same: a value goes down, a UI updates, and when it hits zero, something happens. In this tutorial, […]

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